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1.11 | 1 | ### Purpose |
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1.1 | 2 | |
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1.10 | 3 | * **Mocking simplifies unit testing by replacing the dependencies** of the unit being tested with simplified, simulated versions called mocks. Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database. |
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1.1 | 4 | |
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1.11 | 5 | ### Benefits of Mocking |
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1.6 | 6 | |
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1.12 | 7 | * **Isolation of units** to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks. |
8 | * **Simplifies the re-creation of specific scenarios** (use cases, boundary cases) in which a dependency behaves in a particular way. | ||
9 | * **Expose hidden internals** of production code without compromising encapsulation. | ||
10 | * **Injection of test-specific behaviors** not present in production code. | ||
11 | * **Enables the simulation of indirect dependencies** by letting mocks return other mocks. | ||
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1.1 | 12 | |
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1.11 | 13 | ### Types of Mocks |
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1.1 | 14 | |
15 | Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary. | ||
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1.3 | 17 | * **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body. |
18 | * **Fake object**: Include minimal logic to handle different case scenarios. | ||
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1.7 | 19 | * **Spy**: Records internal data of the unit being tested when such data is not directly accessible. |
20 | * **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests. | ||
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1.1 | 21 | |
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1.12 | 22 | ### |
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1.6 | 23 | |
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1.11 | 24 | ### Tips |
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1.1 | 25 | |
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1.9 | 26 | * **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests. |
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1.3 | 27 | * Aim for a **minimal number of dependencies in a unit** for easier testing and mocking: |
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1.11 | 28 | * Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three. |
29 | * Prefer many small classes/units to one large one for easier testing. | ||
30 | * If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units. | ||
31 | * If a production class requires more than one test class, it's probably a sign that the class is too large. | ||
32 | * Overly complex test code may indicate an overly large production class. |