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1.1 | 1 | === Purpose === |
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3 | * Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks. | ||
4 | * Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database. | ||
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1.6 | 6 | === === |
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1.1 | 8 | === Benefits of Mocking === |
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10 | * Isolation of units to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks. | ||
11 | * Simplifies the re-creation of specific scenarios (use cases, boundary cases). | ||
12 | * Expose hidden internals of production code without compromising encapsulation. | ||
13 | * Injection of test-specific behaviors not present in production code. | ||
14 | * Enables the simulation of indirect dependencies by letting mocks return other mocks. | ||
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1.6 | 16 | === === |
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1.1 | 18 | === Types of Mocks === |
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1.2 | 20 | (% style="text-align: justify;" %) |
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1.1 | 21 | Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary. |
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1.3 | 23 | * **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body. |
24 | * **Fake object**: Include minimal logic to handle different case scenarios. | ||
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1.7 | 25 | * **Spy**: Records internal data of the unit being tested when such data is not directly accessible. |
26 | * **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests. | ||
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1.6 | 28 | === === |
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1.1 | 30 | === Tips === |
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1.9 | 32 | * **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests. |
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1.3 | 33 | * Aim for a **minimal number of dependencies in a unit** for easier testing and mocking: |
34 | ** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three. | ||
35 | ** Prefer many small classes/units to one large one for easier testing. | ||
36 | ** If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units. | ||
37 | ** If a production class requires more than one test class, it's probably a sign that the class is too large. | ||
38 | ** Overly complex test code may indicate an overly large production class. |