Wiki source code of Mocking

Version 1.7 by chrisby on 2023/05/29 15:41

Show last authors
1 === Purpose ===
2
3 * Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks.
4 * Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
5
6 === ===
7
8 === Benefits of Mocking ===
9
10 * Isolation of units to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks.
11 * Simplifies the re-creation of specific scenarios (use cases, boundary cases).
12 * Expose hidden internals of production code without compromising encapsulation.
13 * Injection of test-specific behaviors not present in production code.
14 * Enables the simulation of indirect dependencies by letting mocks return other mocks.
15
16 === ===
17
18 === Types of Mocks ===
19
20 (% style="text-align: justify;" %)
21 Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary.
22
23 * **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body.
24 * **Fake object**: Include minimal logic to handle different case scenarios.
25 * **Spy**: Records internal data of the unit being tested when such data is not directly accessible.
26 * **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests.
27
28 === ===
29
30 === Tips ===
31
32 * **Mock third-party libraries in unit tests** to ensure proper unit functionality. Instead, use these libraries in component and integration tests.
33 * Aim for a **minimal number of dependencies in a unit** for easier testing and mocking:
34 ** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
35 ** Prefer many small classes/units to one large one for easier testing.
36 ** If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units.
37 ** If a production class requires more than one test class, it's probably a sign that the class is too large.
38 ** Overly complex test code may indicate an overly large production class.