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* Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks. |
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* Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database. |
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=== Benefits of Mocking === |
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* Isolation of units to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks. |
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* Injection of test-specific behaviors not present in production code. |
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* Enables the simulation of indirect dependencies by letting mocks return other mocks. |
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=== Types of Mocks === |
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* **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body. |
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* **Fake object**: Include minimal logic to handle different case scenarios. |
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-* **Spy**: Records internal data of the unit being tested when such data is not directly accessible. |
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-* **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests. |
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+* **Spy**: Injected to capture interaction data with fake objects when such data is not directly accessible. |
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+* **Mock objects**: Contain complex logic, simulate behaviors such as computation and exception handling, and even run tests. |
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=== Tips === |
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-* **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests. |
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+* **Mock third-party libraries in unit tests** to ensure proper unit functionality. Instead, use these libraries in component and integration tests. |
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* Aim for a **minimal number of dependencies in a unit** for easier testing and mocking: |
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** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three. |
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** Prefer many small classes/units to one large one for easier testing. |