Changes for page Mocking

Last modified by chrisby on 2023/11/28 22:32

From version 1.7
edited by chrisby
on 2023/05/29 15:41
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To version 1.1
edited by chrisby
on 2023/05/29 11:37
Change comment: There is no comment for this version

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3 3  * Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks.
4 4  * Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
5 5  
6 -=== ===
7 7  
8 8  === Benefits of Mocking ===
9 9  
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13 13  * Injection of test-specific behaviors not present in production code.
14 14  * Enables the simulation of indirect dependencies by letting mocks return other mocks.
15 15  
16 -=== ===
17 17  
18 18  === Types of Mocks ===
19 19  
20 -(% style="text-align: justify;" %)
21 21  Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary.
22 22  
23 -* **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body.
24 -* **Fake object**: Include minimal logic to handle different case scenarios.
25 -* **Spy**: Records internal data of the unit being tested when such data is not directly accessible.
26 -* **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests.
20 +* Stubs: Simplest form, returning a hardcoded value or providing an empty method body.
21 +* Fake object: Include minimal logic to handle different case scenarios.
22 +* Spy: Injected to capture interaction data with fake objects when such data is not directly accessible.
23 +* Mock objects: Contain complex logic, simulate behaviors such as computation and exception handling, and even run tests.
27 27  
28 -=== ===
29 29  
30 30  === Tips ===
31 31  
32 -* **Mock third-party libraries in unit tests** to ensure proper unit functionality. Instead, use these libraries in component and integration tests.
33 -* Aim for a **minimal number of dependencies in a unit** for easier testing and mocking:
34 -** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
35 -** Prefer many small classes/units to one large one for easier testing.
36 -** If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units.
37 -** If a production class requires more than one test class, it's probably a sign that the class is too large.
38 -** Overly complex test code may indicate an overly large production class.
28 +* Mock third-party libraries for unit tests to ensure proper unit functionality. Instead, use the third-party libraries in component and integration tests.
29 +* Minimize the dependencies of a unit. The fewer dependencies, the easier it is to mock and test the logic.
30 +** If a class has too many dependencies, split the class or extract two dependencies into a new class. This also results in smaller, more cohesive classes/units.
31 +** If there is more than one test class for a production class, the production class is probably too large.
32 +** If the test code is very complex and hard to understand, the production class is probably too large.