Changes for page Mocking

Last modified by chrisby on 2023/11/28 22:32

From version 1.6
edited by chrisby
on 2023/05/29 15:38
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To version 1.12
edited by chrisby
on 2023/11/28 22:32
Change comment: There is no comment for this version

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1 -Software Architecture.Testing.WebHome
1 +Software Engineering.Testing.WebHome
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1 -XWiki 2.1
1 +CommonMark Markdown 1.2
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1 -=== Purpose ===
1 +### Purpose
2 2  
3 -* Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks.
4 -* Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
3 +* **Mocking simplifies unit testing by replacing the dependencies** of the unit being tested with simplified, simulated versions called mocks. Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
5 5  
6 -=== ===
5 +### Benefits of Mocking
7 7  
8 -=== Benefits of Mocking ===
7 +* **Isolation of units** to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks.
8 +* **Simplifies the re-creation of specific scenarios** (use cases, boundary cases) in which a dependency behaves in a particular way.
9 +* **Expose hidden internals** of production code without compromising encapsulation.
10 +* **Injection of test-specific behaviors** not present in production code.
11 +* **Enables the simulation of indirect dependencies** by letting mocks return other mocks.
9 9  
10 -* Isolation of units to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks.
11 -* Simplifies the re-creation of specific scenarios (use cases, boundary cases).
12 -* Expose hidden internals of production code without compromising encapsulation.
13 -* Injection of test-specific behaviors not present in production code.
14 -* Enables the simulation of indirect dependencies by letting mocks return other mocks.
13 +### Types of Mocks
15 15  
16 -=== ===
17 -
18 -=== Types of Mocks ===
19 -
20 -(% style="text-align: justify;" %)
21 21  Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary.
22 22  
23 23  * **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body.
24 24  * **Fake object**: Include minimal logic to handle different case scenarios.
25 -* **Spy**: Injected to capture interaction data with fake objects when such data is not directly accessible.
26 -* **Mock objects**: Contain complex logic, simulate behaviors such as computation and exception handling, and even run tests.
19 +* **Spy**: Records internal data of the unit being tested when such data is not directly accessible.
20 +* **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests.
27 27  
28 -=== ===
22 +###
29 29  
30 -=== Tips ===
24 +### Tips
31 31  
32 -* **Mock third-party libraries in unit tests** to ensure proper unit functionality. Instead, use these libraries in component and integration tests.
26 +* **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests.
33 33  * Aim for a **minimal number of dependencies in a unit** for easier testing and mocking:
34 -** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
35 -** Prefer many small classes/units to one large one for easier testing.
36 -** If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units.
37 -** If a production class requires more than one test class, it's probably a sign that the class is too large.
38 -** Overly complex test code may indicate an overly large production class.
28 + * Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
29 + * Prefer many small classes/units to one large one for easier testing.
30 + * If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units.
31 + * If a production class requires more than one test class, it's probably a sign that the class is too large.
32 + * Overly complex test code may indicate an overly large production class.