Changes for page Mocking

Last modified by chrisby on 2023/11/28 22:32

From version 1.10
edited by chrisby
on 2023/11/28 22:29
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To version 1.6
edited by chrisby
on 2023/05/29 15:38
Change comment: There is no comment for this version

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1 -Software Engineering.Testing.WebHome
1 +Software Architecture.Testing.WebHome
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1 1  === Purpose ===
2 2  
3 -* **Mocking simplifies unit testing by replacing the dependencies** of the unit being tested with simplified, simulated versions called mocks. Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
3 +* Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks.
4 +* Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
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6 +=== ===
5 5  
6 6  === Benefits of Mocking ===
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20 20  
21 21  * **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body.
22 22  * **Fake object**: Include minimal logic to handle different case scenarios.
23 -* **Spy**: Records internal data of the unit being tested when such data is not directly accessible.
24 -* **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests.
25 +* **Spy**: Injected to capture interaction data with fake objects when such data is not directly accessible.
26 +* **Mock objects**: Contain complex logic, simulate behaviors such as computation and exception handling, and even run tests.
25 25  
26 26  === ===
27 27  
28 28  === Tips ===
29 29  
30 -* **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests.
32 +* **Mock third-party libraries in unit tests** to ensure proper unit functionality. Instead, use these libraries in component and integration tests.
31 31  * Aim for a **minimal number of dependencies in a unit** for easier testing and mocking:
32 32  ** Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
33 33  ** Prefer many small classes/units to one large one for easier testing.