Changes for page Mocking

Last modified by chrisby on 2023/11/28 22:32

From version 1.1
edited by chrisby
on 2023/05/29 11:37
Change comment: There is no comment for this version
To version 1.12
edited by chrisby
on 2023/11/28 22:32
Change comment: There is no comment for this version

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1 -Software Architecture.Testing.WebHome
1 +Software Engineering.Testing.WebHome
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1 -XWiki 2.1
1 +CommonMark Markdown 1.2
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1 -=== Purpose ===
1 +### Purpose
2 2  
3 -* Mocking simplifies unit testing by replacing the dependencies of the unit being tested with simplified, simulated versions called mocks.
4 -* Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
3 +* **Mocking simplifies unit testing by replacing the dependencies** of the unit being tested with simplified, simulated versions called mocks. Example: Consider a unit under test that relies on a database. In testing, the database can be mocked to return a static value, eliminating the need for an actual database.
5 5  
5 +### Benefits of Mocking
6 6  
7 -=== Benefits of Mocking ===
7 +* **Isolation of units** to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks.
8 +* **Simplifies the re-creation of specific scenarios** (use cases, boundary cases) in which a dependency behaves in a particular way.
9 +* **Expose hidden internals** of production code without compromising encapsulation.
10 +* **Injection of test-specific behaviors** not present in production code.
11 +* **Enables the simulation of indirect dependencies** by letting mocks return other mocks.
8 8  
9 -* Isolation of units to test each unit separately, dramatically reducing complexity and increasing test execution speed by replacing loaded modules with mocks.
10 -* Simplifies the re-creation of specific scenarios (use cases, boundary cases).
11 -* Expose hidden internals of production code without compromising encapsulation.
12 -* Injection of test-specific behaviors not present in production code.
13 -* Enables the simulation of indirect dependencies by letting mocks return other mocks.
13 +### Types of Mocks
14 14  
15 -
16 -=== Types of Mocks ===
17 -
18 18  Stubs are by far the most common type of mock. Keep your tests as simple as possible. Make them more complex only when necessary.
19 19  
20 -* Stubs: Simplest form, returning a hardcoded value or providing an empty method body.
21 -* Fake object: Include minimal logic to handle different case scenarios.
22 -* Spy: Injected to capture interaction data with fake objects when such data is not directly accessible.
23 -* Mock objects: Contain complex logic, simulate behaviors such as computation and exception handling, and even run tests.
17 +* **Stubs**: Simplest form, returning a hardcoded value or providing an empty method body.
18 +* **Fake object**: Include minimal logic to handle different case scenarios.
19 +* **Spy**: Records internal data of the unit being tested when such data is not directly accessible.
20 +* **Mock object**: Contains complex logic, simulates behaviors such as computation and exception handling, and can even run tests.
24 24  
22 +###
25 25  
26 -=== Tips ===
24 +### Tips
27 27  
28 -* Mock third-party libraries for unit tests to ensure proper unit functionality. Instead, use the third-party libraries in component and integration tests.
29 -* Minimize the dependencies of a unit. The fewer dependencies, the easier it is to mock and test the logic.
30 -** If a class has too many dependencies, split the class or extract two dependencies into a new class. This also results in smaller, more cohesive classes/units.
31 -** If there is more than one test class for a production class, the production class is probably too large.
32 -** If the test code is very complex and hard to understand, the production class is probably too large.
26 +* **Mock third-party libraries in unit tests** to ensure proper unit functionality. However, they should not be mocked in component and integration tests.
27 +* Aim for a **minimal number of dependencies in a unit** for easier testing and mocking:
28 + * Limit dependencies in a unit in a similar way to the best practices for function arguments: the fewer the better, with an absolute maximum of three.
29 + * Prefer many small classes/units to one large one for easier testing.
30 + * If a class has excessive dependencies, consider splitting it up or extracting some dependencies into a new class to create smaller, more cohesive units.
31 + * If a production class requires more than one test class, it's probably a sign that the class is too large.
32 + * Overly complex test code may indicate an overly large production class.