Last modified by chrisby on 2024/03/03 17:01

From version 3.8
edited by chrisby
on 2024/03/03 15:34
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To version 2.2
edited by chrisby
on 2024/03/03 14:42
Change comment: There is no comment for this version

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... ... @@ -1,69 +1,61 @@
1 -### Use Cases
1 +asd
2 2  
3 -This example is intended to demonstrate the extensibility differences between data structures and objects by extending them with
3 +```
4 +type Square struct {
5 + length float
6 +}
4 4  
5 -1. an Area() function (extending behavior)
6 -1. a rectangle type (extending data type)
8 +type Circle struct {
9 + length float
10 +}
7 7  
8 -### Data Structure Style
12 +func Area(g GeometricObject) float {
13 + switch (g.type()):
14 + case Circle:
15 + return
16 + case Square:
17 + return ...
18 +}
9 9  
10 - interface GeometricObject {}
11 -
12 - class Square implements GeometricObject {
13 - length float
14 - }
15 -
16 - class Circle implements GeometricObject {
17 - radius float
18 - }
19 -
20 - function Circumference(g GeometricObject) float {
21 - switch type(g):
22 - case Square:
23 - return 4 * g.length
24 - case Circle:
25 - return 2 * PI * g.radius
26 - }
20 +func Circumference(g GeometricObject) float {
21 + ...
22 +}
23 +```
27 27  
28 -1. Adding an Area() function with a very similar anatomy to Circumference() is easy because it only requires adding new code.
29 -1. Adding a new datatype, Rectangle, is harder because it requires touching existing code, namely any functions like Circumference() or Area() that need to be enabled handle this datatype.
25 +asd
30 30  
31 -####
27 +```
28 +# Object-Oriented Style
32 32  
33 -#### Object-Oriented Style
30 +class Square {
31 + length float
34 34  
35 - interface GeometricObject {
36 - Circumference() float
37 - }
38 -
39 - class Square implements GeometricObject {
40 - length float
41 -
42 - constructor(length float) {
43 - this.length = length
44 - }
45 -
46 - func Circumference() float {
47 - return 4 * this.length
48 - }
49 - }
50 -
51 - class Circle implements GeometricObject {
52 - radius float
53 -
54 - constructor(radius float) {
55 - this.radius = radius
56 - }
57 -
58 - func Circumference() float {
59 - return 2 * PI * this.radius
60 - }
61 - }
33 + constructor(length float) {
34 + this.length = length
35 + }
62 62  
63 -1. Adding a function Area() to the GeometricObject interface is hard because it requires touching existing code, namely extending all Square and Circle classes with the new function.
64 -1. Adding a new datatype, Rectangle, is easy because only new code is added, namely a Rectangle class.
37 + func Area() float {
38 + return this.length * this.length # Formula for square area: side^2
39 + }
65 65  
66 -### Conclusion
41 + func Circumference() float {
42 + return 4 * this.length # Formula for square circumference: 4 * side
43 + }
44 +}
67 67  
68 -* The lesson learned here is that data structures are easy to extend with functions, and objects are easy to extend with data types.
69 -* Although the difference between the two styles may seem insignificant in this simplified example, it has serious implications in complex production codebases with multiple data types and behaviors.
46 +class Circle {
47 + radius float
48 +
49 + constructor(radius float) {
50 + this.radius = radius
51 + }
52 +
53 + func Area() float {
54 + return 3.14159 * this.radius * this.radius # Formula for circle area: πr^2
55 + }
56 +
57 + func Circumference() float {
58 + return 2 * 3.14159 * this.radius # Formula for circle circumference: 2πr
59 + }
60 +}
61 +```