Last modified by chrisby on 2024/03/03 17:01

From version 3.3
edited by chrisby
on 2024/03/03 14:57
Change comment: There is no comment for this version
To version 2.1
edited by chrisby
on 2024/03/03 14:41
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -1,49 +1,25 @@
1 -### Data Structure Style
1 +asd
2 2  
3 - type Square struct {
4 - length float
5 - }
6 -
7 - type Circle struct {
8 - radius float
9 - }
10 -
11 - func Circumference(g Object) float {
12 - switch type(g):
13 - case Square:
14 - return 4 * g.length
15 - case Circle:
16 - return 2 * PI * g.radius
17 - }
3 +```
4 +type Square struct {
5 + length float
6 +}
18 18  
19 -*
8 +type Circle struct {
9 + length float
10 +}
20 20  
21 -#### Object-Oriented Style
12 +func Area(g GeometricObject) float {
13 + switch (g.type()):
14 + case Circle:
15 + return
16 + case Square:
17 + return ...
18 +}
22 22  
23 - interface GeometricObject {
24 - Circumference() float
25 - }
26 -
27 - class Square implements GeometricObject {
28 - length float
29 -
30 - constructor(length float) {
31 - this.length = length
32 - }
33 -
34 - func Circumference() float {
35 - return 4 * this.length
36 - }
37 - }
38 -
39 - class Circle implements GeometricObject {
40 - radius float
41 -
42 - constructor(radius float) {
43 - this.radius = radius
44 - }
45 -
46 - func Circumference() float {
47 - return 2 * PI * this.radius
48 - }
49 - }
20 +func Circumference(g GeometricObject) float {
21 + ...
22 +}
23 +```
24 +
25 +asd