Last modified by chrisby on 2024/03/03 17:01

From version 3.2
edited by chrisby
on 2024/03/03 14:50
Change comment: There is no comment for this version
To version 3.3
edited by chrisby
on 2024/03/03 14:57
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -8,25 +8,23 @@
8 8   radius float
9 9   }
10 10  
11 - func Area(g GeometricObject) float {
11 + func Circumference(g Object) float {
12 12   switch type(g):
13 13   case Square:
14 - return g.length * g.length
15 - case Circle:
16 - return PI * g.radius * g.radius
17 - }
18 -
19 - func Circumference(g GeometricObject) float {
20 - switch type(g):
21 - case Square:
22 22   return 4 * g.length
23 23   case Circle:
24 24   return 2 * PI * g.radius
25 25   }
26 26  
19 +*
20 +
27 27  #### Object-Oriented Style
28 28  
29 - class Square {
23 + interface GeometricObject {
24 + Circumference() float
25 + }
26 +
27 + class Square implements GeometricObject {
30 30   length float
31 31  
32 32   constructor(length float) {
... ... @@ -33,16 +33,12 @@
33 33   this.length = length
34 34   }
35 35  
36 - func Area() float {
37 - return this.length * this.length
38 - }
39 -
40 40   func Circumference() float {
41 41   return 4 * this.length
42 42   }
43 43   }
44 44  
45 - class Circle {
39 + class Circle implements GeometricObject {
46 46   radius float
47 47  
48 48   constructor(radius float) {
... ... @@ -49,10 +49,6 @@
49 49   this.radius = radius
50 50   }
51 51  
52 - func Area() float {
53 - return PI * this.radius * this.radius
54 - }
55 -
56 56   func Circumference() float {
57 57   return 2 * PI * this.radius
58 58   }