Changes for page Code Example: Data Structure Style vs. Object Style
Last modified by chrisby on 2024/03/03 17:01
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... ... @@ -1,1 +1,1 @@ 1 - Main.WebHome1 +Software Engineering.Clean Code.Objects and Data Structures.WebHome - Content
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... ... @@ -1,28 +1,42 @@ 1 +### Use Cases 2 + 3 +This example is intended to demonstrate the extensibility differences between data structures and objects by extending them with 4 + 5 +1. an Area() function (extending behavior) 6 +1. a rectangle type (extending data type) 7 + 1 1 ### Data Structure Style 2 2 3 - type Square struct { 10 + interface GeometricObject {} 11 + 12 + class Square implements GeometricObject { 4 4 length float 5 5 } 6 6 7 - typeCircle struct {8 - lengthfloat16 + class Circle implements GeometricObject { 17 + radius float 9 9 } 10 10 11 - func Area(g GeometricObject) float { 12 - switch (g.type()): 13 - case Circle: 14 - return 20 + function Circumference(g GeometricObject) float { 21 + switch type(g): 15 15 case Square: 16 - return ... 23 + return 4 * g.length 24 + case Circle: 25 + return 2 * PI * g.radius 17 17 } 18 - 19 - func Circumference(g GeometricObject) float { 20 - ... 21 - } 22 22 28 +1. Adding an Area() function with a very similar anatomy to Circumference() is easy because it only requires adding new code. 29 +1. Adding a new datatype, Rectangle, is harder because it requires touching existing code, namely any functions like Circumference() or Area() that need to be enabled handle this datatype. 30 + 31 +#### 32 + 23 23 #### Object-Oriented Style 24 24 25 - class Square { 35 + interface GeometricObject { 36 + Circumference() float 37 + } 38 + 39 + class Square implements GeometricObject { 26 26 length float 27 27 28 28 constructor(length float) { ... ... @@ -29,16 +29,12 @@ 29 29 this.length = length 30 30 } 31 31 32 - func Area() float { 33 - return this.length * this.length 34 - } 35 - 36 36 func Circumference() float { 37 37 return 4 * this.length 38 38 } 39 39 } 40 40 41 - class Circle { 51 + class Circle implements GeometricObject { 42 42 radius float 43 43 44 44 constructor(radius float) { ... ... @@ -45,11 +45,15 @@ 45 45 this.radius = radius 46 46 } 47 47 48 - func Area() float { 49 - return PI * this.radius * this.radius 50 - } 51 - 52 52 func Circumference() float { 53 53 return 2 * PI * this.radius 54 54 } 55 55 } 62 + 63 +1. Adding a function Area() to the GeometricObject interface is hard because it requires touching existing code, namely extending all Square and Circle classes with the new function. 64 +1. Adding a new datatype, Rectangle, is easy because only new code is added, namely a Rectangle class. 65 + 66 +### Conclusion 67 + 68 +* The lesson here is that data structures are easy to extend with functions and hard to extend with data type, and objects are easy to extend with other objects but hard to extend with functionality. 69 +* Although the difference between the two styles may seem insignificant in this simplified example, it has serious implications in complex production codebases with multiple data types and behaviors.