Last modified by chrisby on 2024/03/03 17:01

From version 2.4
edited by chrisby
on 2024/03/03 14:45
Change comment: There is no comment for this version
To version 2.1
edited by chrisby
on 2024/03/03 14:41
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -1,55 +1,25 @@
1 -### Data Structure Style
1 +asd
2 2  
3 - type Square struct {
4 - length float
5 - }
6 -
7 - type Circle struct {
8 - length float
9 - }
10 -
11 - func Area(g GeometricObject) float {
12 - switch (g.type()):
13 - case Circle:
14 - return
15 - case Square:
16 - return ...
17 - }
18 -
19 - func Circumference(g GeometricObject) float {
20 - ...
21 - }
3 +```
4 +type Square struct {
5 + length float
6 +}
22 22  
23 -#### Object-Oriented Style
8 +type Circle struct {
9 + length float
10 +}
24 24  
25 - class Square {
26 - length float
27 -
28 - constructor(length float) {
29 - this.length = length
30 - }
31 -
32 - func Area() float {
33 - return this.length * this.length
34 - }
35 -
36 - func Circumference() float {
37 - return 4 * this.length
38 - }
39 - }
40 -
41 - class Circle {
42 - radius float
43 -
44 - constructor(radius float) {
45 - this.radius = radius
46 - }
47 -
48 - func Area() float {
49 - return PI * this.radius * this.radius
50 - }
51 -
52 - func Circumference() float {
53 - return 2 * PI * this.radius
54 - }
55 - }
12 +func Area(g GeometricObject) float {
13 + switch (g.type()):
14 + case Circle:
15 + return
16 + case Square:
17 + return ...
18 +}
19 +
20 +func Circumference(g GeometricObject) float {
21 + ...
22 +}
23 +```
24 +
25 +asd