Changes for page Code Example: Data Structure Style vs. Object Style
Last modified by chrisby on 2024/03/03 17:01
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... ... @@ -1,61 +1,49 @@ 1 -a sd1 +### Data Structure Style 2 2 3 -``` 4 -type Square struct { 5 - length float 6 -} 3 + type Square struct { 4 + length float 5 + } 6 + 7 + type Circle struct { 8 + radius float 9 + } 10 + 11 + func Circumference(g Object) float { 12 + switch type(g): 13 + case Square: 14 + return 4 * g.length 15 + case Circle: 16 + return 2 * PI * g.radius 17 + } 7 7 8 -type Circle struct { 9 - length float 10 -} 19 +* 11 11 12 -func Area(g GeometricObject) float { 13 - switch (g.type()): 14 - case Circle: 15 - return 16 - case Square: 17 - return ... 18 -} 21 +#### Object-Oriented Style 19 19 20 -func Circumference(g GeometricObject) float { 21 - ... 22 -} 23 -``` 24 - 25 -asd 26 - 27 -``` 28 -# Object-Oriented Style 29 - 30 -class Square { 31 - length float 32 - 33 - constructor(length float) { 34 - this.length = length 35 - } 36 - 37 - func Area() float { 38 - return this.length * this.length # Formula for square area: side^2 39 - } 40 - 41 - func Circumference() float { 42 - return 4 * this.length # Formula for square circumference: 4 * side 43 - } 44 -} 45 - 46 -class Circle { 47 - radius float 48 - 49 - constructor(radius float) { 50 - this.radius = radius 51 - } 52 - 53 - func Area() float { 54 - return 3.14159 * this.radius * this.radius # Formula for circle area: πr^2 55 - } 56 - 57 - func Circumference() float { 58 - return 2 * 3.14159 * this.radius # Formula for circle circumference: 2πr 59 - } 60 -} 61 -``` 23 + interface GeometricObject { 24 + Circumference() float 25 + } 26 + 27 + class Square implements GeometricObject { 28 + length float 29 + 30 + constructor(length float) { 31 + this.length = length 32 + } 33 + 34 + func Circumference() float { 35 + return 4 * this.length 36 + } 37 + } 38 + 39 + class Circle implements GeometricObject { 40 + radius float 41 + 42 + constructor(radius float) { 43 + this.radius = radius 44 + } 45 + 46 + func Circumference() float { 47 + return 2 * PI * this.radius 48 + } 49 + }