Last modified by chrisby on 2024/03/03 17:01

From version 2.2
edited by chrisby
on 2024/03/03 14:42
Change comment: There is no comment for this version
To version 3.3
edited by chrisby
on 2024/03/03 14:57
Change comment: There is no comment for this version

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... ... @@ -1,61 +1,49 @@
1 -asd
1 +### Data Structure Style
2 2  
3 -```
4 -type Square struct {
5 - length float
6 -}
3 + type Square struct {
4 + length float
5 + }
6 +
7 + type Circle struct {
8 + radius float
9 + }
10 +
11 + func Circumference(g Object) float {
12 + switch type(g):
13 + case Square:
14 + return 4 * g.length
15 + case Circle:
16 + return 2 * PI * g.radius
17 + }
7 7  
8 -type Circle struct {
9 - length float
10 -}
19 +*
11 11  
12 -func Area(g GeometricObject) float {
13 - switch (g.type()):
14 - case Circle:
15 - return
16 - case Square:
17 - return ...
18 -}
21 +#### Object-Oriented Style
19 19  
20 -func Circumference(g GeometricObject) float {
21 - ...
22 -}
23 -```
24 -
25 -asd
26 -
27 -```
28 -# Object-Oriented Style
29 -
30 -class Square {
31 - length float
32 -
33 - constructor(length float) {
34 - this.length = length
35 - }
36 -
37 - func Area() float {
38 - return this.length * this.length # Formula for square area: side^2
39 - }
40 -
41 - func Circumference() float {
42 - return 4 * this.length # Formula for square circumference: 4 * side
43 - }
44 -}
45 -
46 -class Circle {
47 - radius float
48 -
49 - constructor(radius float) {
50 - this.radius = radius
51 - }
52 -
53 - func Area() float {
54 - return 3.14159 * this.radius * this.radius # Formula for circle area: πr^2
55 - }
56 -
57 - func Circumference() float {
58 - return 2 * 3.14159 * this.radius # Formula for circle circumference: 2πr
59 - }
60 -}
61 -```
23 + interface GeometricObject {
24 + Circumference() float
25 + }
26 +
27 + class Square implements GeometricObject {
28 + length float
29 +
30 + constructor(length float) {
31 + this.length = length
32 + }
33 +
34 + func Circumference() float {
35 + return 4 * this.length
36 + }
37 + }
38 +
39 + class Circle implements GeometricObject {
40 + radius float
41 +
42 + constructor(radius float) {
43 + this.radius = radius
44 + }
45 +
46 + func Circumference() float {
47 + return 2 * PI * this.radius
48 + }
49 + }