Last modified by chrisby on 2024/03/03 17:01

From version 2.1
edited by chrisby
on 2024/03/03 14:41
Change comment: There is no comment for this version
To version 3.3
edited by chrisby
on 2024/03/03 14:57
Change comment: There is no comment for this version

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... ... @@ -1,25 +1,49 @@
1 -asd
1 +### Data Structure Style
2 2  
3 -```
4 -type Square struct {
5 - length float
6 -}
3 + type Square struct {
4 + length float
5 + }
6 +
7 + type Circle struct {
8 + radius float
9 + }
10 +
11 + func Circumference(g Object) float {
12 + switch type(g):
13 + case Square:
14 + return 4 * g.length
15 + case Circle:
16 + return 2 * PI * g.radius
17 + }
7 7  
8 -type Circle struct {
9 - length float
10 -}
19 +*
11 11  
12 -func Area(g GeometricObject) float {
13 - switch (g.type()):
14 - case Circle:
15 - return
16 - case Square:
17 - return ...
18 -}
21 +#### Object-Oriented Style
19 19  
20 -func Circumference(g GeometricObject) float {
21 - ...
22 -}
23 -```
24 -
25 -asd
23 + interface GeometricObject {
24 + Circumference() float
25 + }
26 +
27 + class Square implements GeometricObject {
28 + length float
29 +
30 + constructor(length float) {
31 + this.length = length
32 + }
33 +
34 + func Circumference() float {
35 + return 4 * this.length
36 + }
37 + }
38 +
39 + class Circle implements GeometricObject {
40 + radius float
41 +
42 + constructor(radius float) {
43 + this.radius = radius
44 + }
45 +
46 + func Circumference() float {
47 + return 2 * PI * this.radius
48 + }
49 + }