Changes for page Expressive Names
Last modified by chrisby on 2023/11/18 17:45
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... ... @@ -1,66 +1,27 @@ 1 -* 2 - 3 -Choose meaningful names. 4 - * Names should be chosen as carefully as the name of his firstborn child. 5 - * Implicity: It should be self-evident from reading the code how it works. 6 -* 7 - 8 -Choose names that are descriptive of the purpose. 9 - * For example, a variables name should stand for one concept. Its better to have a variable unorderedNumbers, which is sorted and stored in orderedNumbers instead of saving both lists in the same variable numbers. 10 -* 11 - 12 -Avoid misinformation. 13 - * For example, ambiguities, confusion with similar names or easily confused characters (l and 1, O and 0). 14 -* 15 - 16 -Make differences clear. 17 - * Avoid very similar expressions. 18 - * Blank words are redundant (a, an, the, info, data). 19 -* Use pronounceable names. Programming is a social activity that people talk about with others. 20 -* 21 - 22 -Use searchable names. 23 - * The length of a name should correspond to the size of its scope. For local counting loops, one letter is enough; if the variable is used in multiple places in the code, it needs a longer name. 24 -* 25 - 26 -Avoid encodings. 27 - * There should be no references to the scope or type of the variable in the name. 28 -* 29 - 30 -Avoid mental mappings. 31 - * The name of a variable should not have to be mentally translated into another. Clarity has absolute priority. 32 -* 33 - 34 -Class names 35 - * Names of classes consist of nouns or substantivistic expressions. 36 -* 37 - 38 -Method names 39 - * They consist of a verb or an expression with a verb. Accessors, mutators, and predicates should be named after their value and follow the JavaBean standard (prefixes: get, set, is, has). 40 - * Overloaded constructors can lead to confusion, e.g. if a float is to be passed once and an int once. Constructors should be declared as private and functions should be used to create instances whose names highlight the difference. 41 -* Avoid humorous names. 42 -* 43 - 44 -Choose one word per concept. 45 - * "get" instead of "fetch" and "retrieve". 46 -* No puns. 47 -* Avoid ambiguities as in the word "add" (addition or adding). 48 -* 49 - 50 -Use names of the solution domain. 51 - * Programmers will read your code, so use technical language. 52 -* 53 - 54 -Use names of the problem domain. 55 - * If there are no terms from computer science. Then at least domain experts can refer to it. 56 -* 57 - 58 -Add meaningful context. 59 - * Together with the names of other variables and methods, this context can be created. 60 -* 61 - 62 -Do not add superfluous context. 63 - * Shorter names are better than longer ones, as long as they are clear. Names should be simple, but meaningful. 64 -* Dare to rename things. Your colleagues should be grateful for improvements. 65 - 66 - 1 +* **Meaningful and Descriptive Names** 2 + * Choose names carefully, as if naming a child. 3 + * Names should reflect the code's purpose clearly. For example, use `unorderedNumbers` and `orderedNumbers` instead of a generic `numbers`. 4 +* **Avoid Misinformation** 5 + * Steer clear of ambiguous, easily confused names or characters (e.g., l vs. 1, O vs. 0). 6 +* **Clarity in Differences** 7 + * Distinguish names distinctly, avoiding similar expressions and redundant words (e.g., a, an, the, info, data). 8 +* **Pronounceable and Searchable Names** 9 + * Use names that are easy to pronounce and discuss. 10 + * Name length should match its scope: short for local loops, longer for broader usage. 11 +* **No Encodings or Mental Mappings** 12 + * Avoid including type or scope information in names. 13 + * Names should be clear without requiring mental translation, meaning any effort of the programmer to get the actual purpose 14 +* **Naming Conventions for Classes and Methods** 15 + * Class names: Use nouns or noun phrases. 16 + * Method names: Use verbs or verb phrases, adhering to standards like JavaBean (get, set, is, has). Utilize descriptive function names instead of overloaded constructors. 17 +* **Avoid Inappropriate Humor and Ambiguities** 18 + * Refrain from humorous names. 19 + * Choose one word per concept to maintain consistency (e.g., always use "get" instead of alternating with "fetch" or "retrieve"). 20 + * Avoid puns and ambiguous terms (like "add" for addition or appending). 21 +* **Domain-Specific Naming** 22 + * Use technical terms (solution domain) for clarity among programmers. 23 + * Use terms from the problem domain when no technical equivalents exist, aiding domain experts. 24 +* **Context and Simplicity in Naming** 25 + * Provide meaningful context through combined variable and method names. 26 + * Avoid unnecessary context; opt for shorter, meaningful names. 27 + * Be open to renaming for clarity and improvement.