Changes for page Agile and Data
Last modified by chrisby on 2024/01/13 17:13
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... ... @@ -16,7 +16,7 @@ 16 16 **![[burndown-chart_white_v2.svg|burndown-chart_white_v2.svg]]** 17 17 18 18 * x-axis: same as in velocity-time chart 19 -* y-axis: Points remaining = sum of points from unfinished stories19 +* y-axis: Points Remaining = sum of points from unfinished stories 20 20 * The first point starts at the very beginning of the project and is therefore at x = 0, just above the y-axis. It is the sum of the effort estimates of all stories. The second data point is generated after the first story implementation iteration. 21 21 * The linear approximation function of the data points has a negative slope. The deck of stories is completed over time, so the graph "burns down" over time, hence the name. 22 22 ... ... @@ -33,7 +33,7 @@ 33 33 34 34 ### Declining Velocity 35 35 36 - The mostlikely reasonfordeclining velocity is poor code quality due to lack of refactoring and testing. Don't hide it, don't artificially inflate the velocity (see "[[Golden Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.Effort Estimation.WebHome]]"), just invest more time in refactoring and testing to improve code quality.36 +Ideally, velocity remains constant and the team makes steady progress. But if it drops, the most likely reason is poor code quality due to lack of refactoring and testing. Don't hide it, don't artificially inflate the velocity (see "[[Golden Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.Effort Estimation.WebHome]]"), just invest more time in refactoring and testing to improve code quality. 37 37 38 38 ### How to Handle Delays? 39 39