Changes for page Agile and Data
Last modified by chrisby on 2024/01/13 17:13
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... ... @@ -16,7 +16,7 @@ 16 16 **![[burndown-chart_white_v2.svg|burndown-chart_white_v2.svg]]** 17 17 18 18 * x-axis: same as in velocity-time chart 19 -* y-axis: Points Remaining = sum of points from unfinished stories19 +* y-axis: Points remaining = sum of points from unfinished stories 20 20 * The first point starts at the very beginning of the project and is therefore at x = 0, just above the y-axis. It is the sum of the effort estimates of all stories. The second data point is generated after the first story implementation iteration. 21 21 * The linear approximation function of the data points has a negative slope. The deck of stories is completed over time, so the graph "burns down" over time, hence the name. 22 22 ... ... @@ -33,7 +33,7 @@ 33 33 34 34 ### Declining Velocity 35 35 36 - Ideally,velocity remains constantand the team makes steadyprogress.But ifit drops,themostlikelyreasonis poor code quality due to lack of refactoring and testing. Don't hide it, don't artificially inflate the velocity (see "[[Golden Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.Effort Estimation.WebHome]]"), just invest more time in refactoring and testing to improve code quality.36 +The most likely reason for declining velocity is poor code quality due to lack of refactoring and testing. Don't hide it, don't artificially inflate the velocity (see "[[Golden Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.Effort Estimation.WebHome]]"), just invest more time in refactoring and testing to improve code quality. 37 37 38 38 ### How to Handle Delays? 39 39