Changes for page Planning Game

Last modified by chrisby on 2024/06/20 14:40

From version 15.24
edited by chrisby
on 2023/12/18 11:27
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To version 15.25
edited by chrisby
on 2023/12/19 17:48
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61 61  
62 62  ## Story-Driven Development
63 63  
64 -In projects, there may be many interdependent stories to implement, so the final design will be very complex and impossible to predict in advance. Therefore, the initial [[waterfall|doc:Software Engineering.Agile.Problems of Waterfall.WebHome]] planning is likely to fail. The solution is to implement the stories sequentially, as described above, even if it means redesigning the previous design frequently, which is why this approach is called **story-driven development**. It breaks the big complex problems into many small but manageable chunks.
64 +In software projects, there may be many interdependent stories to implement, so the final design will be very complex and impossible to accurately predict in advance. Therefore, the initial design planning of [[waterfall |doc:Software Engineering.Agile.Problems of Waterfall.WebHome]]is likely to fail. The solution is to implement the stories sequentially, as described above, even if it means refactoring the previous design frequently, which is why this approach is called **story-driven development**. It breaks the big complex design problem into many small but manageable chunks.
65 65  
66 66  Even when working more informally or alone, it makes sense to have a story deck. It reduces the mental load of having to design everything in advance, and allows you to focus on the current simple story that needs to be implemented.