Changes for page Planning Game
Last modified by chrisby on 2024/06/20 14:40
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... ... @@ -61,4 +61,6 @@ 61 61 62 62 ## Story-Driven Development 63 63 64 -In projects, there may be many interdependent stories to implement, so the final design will be very complex and impossible to predict in advance. Therefore, the initial [[waterfall|doc:Software Engineering.Agile.Problems of Waterfall.WebHome]] planning is likely to fail. The solution is to implement the stories sequentially, even if it means redesigning the previous design frequently. This breaks the one big complex problem into many small but manageable chunks. Even when working more informally or alone, it makes sense to have a story deck. It reduces the mental load of having to design everything in advance, and allows you to focus on the current simple story that needs to be implemented. 64 +In projects, there may be many interdependent stories to implement, so the final design will be very complex and impossible to predict in advance. Therefore, the initial [[waterfall|doc:Software Engineering.Agile.Problems of Waterfall.WebHome]] planning is likely to fail. The solution is to implement the stories sequentially, as described above, even if it means redesigning the previous design frequently, which is why this approach is called **story-driven development**. It breaks the big complex problems into many small but manageable chunks. 65 + 66 +Even when working more informally or alone, it makes sense to have a story deck. It reduces the mental load of having to design everything in advance, and allows you to focus on the current simple story that needs to be implemented.