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|Graphical User Interface (GUI)|(% style="text-align:justify" %)A user interface that allows users to interact with the system through graphical elements like icons, buttons, windows, and menus. |
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|[[Inversion of Control>>doc:Software Architecture.Dependency Injection.Dependency Injection Explained.WebHome]] (IoC)|(% style="text-align:justify" %)A design principle that delegates a program's control flow to a separate container or framework that "wires" application components together, facilitating [[dependency injection>>doc:Software Architecture.Dependency Injection.WebHome]]. An IoC container, as found in the Spring Framework, is a common tool for implementing this principle. |
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|JavaBean|A design convention for data structures. Typically, a class with a public no-argument constructor, private fields, and getter/setter methods for each field. Often followed by DTOs and entities. |
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+|Module|(% style="text-align:justify" %)A distinct part of a software that encapsulates specific implementation details, such as functions, data structures, classes, interfaces, or even other modules. It exposes a concise API designed to perform specific tasks. These modules are typically crafted for reusability and improved code organization, thereby promoting a modular design. |
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|Logic|(% style="text-align:justify" %)Code with non-trivial complexity. For instance, getters and setters have trivial complexity and are usually not considered 'logic'. |
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|Magic|(% style="text-align:justify" %)Code that performs complex tasks while abstracting away the complexity, presenting a simple interface to the user. |
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|Operating System (OS)|(% style="text-align:justify" %)The foundational system software that manages and coordinates all computer resources. Examples include Windows, MacOS, and Linux. |
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|Static|Pertains to behaviors or properties determined at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. |
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|Test Code|(% style="text-align:justify" %)Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. |
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|Test-Driven Development (TDD)|(% style="text-align:justify" %)A development approach where code is written in small increments, with tests defining functionality written before each coding iteration. |
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+|Unit|(% style="text-align:justify" %)The smallest testable part of an application. This is often a single class, method or module, but can also be a small cluster of tightly coupled classes or functions that together perform a specific functionality. |
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|Virtual Machine (VM)|(% style="text-align:justify" %)A software emulation of a physical computer, able to run its own OS and applications as if it were a separate physical machine. |
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|Wiring|(% style="text-align:justify" %)The process conducted by the IoC container to create and inject dependencies, facilitating application startup. |