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| Unit | The smallest testable part of an application. This is often a single class, but can also be a single function, or a small cluster of tightly coupled classes or functions that together perform a specific task. | |
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| [[Velocity|doc:Software Engineering.Agile.Extreme Programming.Planning Game.Agile and Data.WebHome]] | See link. | |
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| Virtual Machine (VM) | A software emulation of a physical computer, able to run its own OS and applications as if it were a separate physical machine. | |
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-| [[Waterfall|doc:Software Engineering.Agile.Problems of Waterfall.WebHome]] | See link. | |
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+| [[Waterfall|doc:Software Engineering.Agile.Waterfall In Software Development2.WebHome]] | See link. | |
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| Whispers | Vague comments in the source code that imply code problems without clearly explaining or addressing them. | |
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| Wiring | The process conducted by the IoC container to create and inject dependencies, facilitating application startup. | |