Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.9
edited by chrisby
on 2023/10/14 12:17
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To version 18.10
edited by chrisby
on 2023/10/14 12:22
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43 43  | Magic | Code that performs complex tasks while abstracting away the complexity, presenting a simple interface to the user. |
44 44  | Operating System (OS) | The foundational system software that manages and coordinates all computer resources. Examples are Windows, MacOS and Linux. |
45 45  | Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. |
46 +| [[Pair Programming|doc:Software Engineering.Agile.Extreme Programming.Pair Programming.WebHome]] / Pairing (up) | See link. |
46 46  | Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. |
47 47  | Production Code | Code that comprises the functioning part of an application, as opposed to test code. |
48 48  | Programmer | Someone who writes and tests code. The knowledge level of a beginner. |
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59 59  | [[Setter Injection|doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]] | A type of dependency injection where a dependency is provided to an object through a setter method. |
60 60  | Snapshot | A saved state of a system or data at a specific point in time. Can be used for rollbacks. |
61 61  | Software Engineer | Technical expert with in-depth knowledge in many areas, including high-level topics such as software architecture and system design. |
63 +| Specification | A detailed description of the requirements under which a user story is considered complete. Much more detailed than the original user story. |
62 62  | Static | Behaviors/properties determined before or at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. |
63 63  | [[Story/User Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]] | See link. |
64 64  | System | Entirety of software components designed to work together effectively in a production environment. |