Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.58
edited by chrisby
on 2024/01/21 11:32
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To version 18.59
edited by chrisby
on 2024/01/21 11:34
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51 51  | Logical | The counterpart to physical. The abstract representation of something in software. For example, deleting a file from the desktop only logically deletes it, but actually moves it to the Recycle Bin, while the file physically remains on disk until the Recycle Bin is emptied. |
52 52  | Magic | Code that performs complex tasks while abstracting away the complexity, presenting a simple interface to the user. |
53 53  | Manager | Individuals responsible for planning, organizing, leading, and controlling a software project's resources, schedule, and deliverables to meet stakeholder expectations. |
54 -| Object | A distinct entity that encapsulates data and behavior while providing an API for operations or indirect interaction with its data. Often an entity is constructed from a class that has private fields while providing some private methods and some public functions for interaction. For example: `board = new ChessBoard(); board.printPossibleMoves(); board.doMove(...)` |
54 +| Object | A distinct entity that encapsulates data and behavior while providing an API for operations or indirect interaction with its data. Often an object is constructed from a class that has private fields while providing some private methods and some public functions for interaction. For example: `board = new ChessBoard(); board.printPossibleMoves(); board.doMove(...);` |
55 55  | Operating System (OS) | The foundational system software that manages and coordinates all computer resources. Examples are Windows, MacOS and Linux. |
56 56  | Overloading | Some programming languages offer the feature of overloading, which means that two operators with the same name can still be distinguished if they have different signatures. For example, these two functions are overloaded: `tripleNumber(n: float)` and `tripleNumber(n: int)`. |
57 57  | Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. |