Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.54
edited by chrisby
on 2023/12/09 12:27
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To version 18.53
edited by chrisby
on 2023/12/09 12:14
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82 82  | [[Story / User Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]] | See link. |
83 83  | Story Card | A physical card containing a user story and other relevant information such as an effort estimate and a business value. See also [[here|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]]. |
84 84  | Story Deck | A collection of story cards for capturing the requirements of a project. See also [[here|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]]. |
85 -| System | A set of software components designed to work together effectively in a production environment. It often refers to the software as a whole that can be utilized by end users. |
85 +| System | Entirety of software components designed to work together effectively in a production environment. |
86 86  | Technical Debt | The implicit cost of additional rework caused by choosing an easy solution now instead of using a better approach that would take longer. Often the result of poor design, testing, and refactoring. |
87 87  | Test Code | Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. |
88 88  | Test-Driven Development (TDD) | A development approach where code is written in small increments, with tests defining functionality written at the beginning of each coding iteration. |