Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.39
edited by chrisby
on 2023/12/01 18:28
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To version 18.38
edited by chrisby
on 2023/12/01 18:24
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8 8  | [[Agile|doc:Software Engineering.Agile.WebHome]] | See link. |
9 9  | Assertion | An assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: `assertEquals(expectedResult, actualResult)`. |
10 10  | Awareness | A class A is aware of class B if it contains a reference to class B in its source code. If no such reference exists, class A is unaware of class B. |
11 -| Behavior | Counterpart to implementation. It refers to the externally visible actions performed by a component. For example: A class may have the public method `sort(Collection: SomeCollection)`, which says what it does, but no implementation details like what concrete sorting algorithm or private methods are used. |
11 +| Behavior | Counterpart to implementation. It refers to the observable actions performed by a component. For example: A class may have the only observable method `sort(Collection: SomeCollection)`, which says what it does, but no implementation details like what concrete sorting algorithm is used. |
12 12  | Best Practices | Widely accepted guidelines designed to enhance programming productivity and code quality. Adherence can prevent many potential issues. |
13 13  | Business | Non-technical decision makers in the organization developing the software. |
14 14  | Business Value | The worth of a feature in terms of its benefit to the business. |