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3 3  | -------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
4 4  | **Term** | **Explanation** |
5 5  | Abstraction | 1) The counterpart of 'concreteness', it refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal implementation of those functions undefined. 2) A higher-level, generalized unit of shared code. Duplication across multiple functions can often be resolved by creating an 'abstraction' - an additional function containing the duplicated code. |
6 -| Abstraction Level | For example, with functions, the level of abstraction refers to how general or specific the function is, with higher levels of abstraction representing broader, more general functionality and lower levels of abstraction representing more detailed, specific operations. |
6 +| Abstraction Level | For example, with functions, the level of abstraction refers to how general or specific the function is, with higher levels of abstraction representing broader, more general functionality and lower levels of abstraction representing more detailed, specific operations closer to hardware and I/O. |
7 7  | [[Acceptance Test|doc:Software Engineering.Agile.Extreme Programming.Acceptance Tests.WebHome]] | See link. |
8 8  | [[Agile|doc:Software Engineering.Agile.WebHome]] | See link. |
9 9  | Assertion | An assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: `assertEquals(expectedResult, actualResult)`. |
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37 37  | Flag Argument | A flag argument is a boolean parameter passed to a function, signaling it to perform a specific operation or change its behavior based on the flag's true or false value. |
38 38  | Functionality / Feature | An operation that a system can perform from the user's point of view. For example, the "login" functionality/feature on a website. |
39 39  | Graphical User Interface (GUI) | A user interface that allows users to interact with the system through graphical elements like icons, buttons, windows, and menus. |
40 -| Input / Output (I/O) | Refers to the communication between a software and the outside world, typically involving data transfer with the file system and networking. I/O operations are typically much slower compared to in-memory operations. |
41 41  | Isolation/Isolated | The opposite of integration. Isolation is the separation of a unit or component from the rest of the system in order to test, develop or understand it independently and ensure that it works correctly without external interference. For example, in unit testing, a single unit is usually tested independently of other units and is isolated from them. |
42 42  | [[Iteration|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]] | See link. |
43 43  | Implementation | The counterpart to behavior. It refers to the internal code that achieves a desired behavior of a component. For example, a sorting function might be implemented with a QuickSort algorithm. |