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3 3  | -------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
4 4  | **Term** | **Explanation** |
5 5  | Abstraction | 1) The counterpart of 'concreteness', it refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal implementation of those functions undefined. 2) A higher-level, generalized unit of shared code. Duplication across multiple functions can often be resolved by creating an 'abstraction' - an additional function containing the duplicated code. |
6 +| Abstraction Level | For example, with functions, the level of abstraction refers to how general or specific the function is, with higher levels of abstraction representing broader, more general functionality and lower levels of abstraction representing more detailed, specific operations. |
6 6  | [[Acceptance Test|doc:Software Engineering.Agile.Extreme Programming.Acceptance Tests.WebHome]] | See link. |
7 7  | [[Agile|doc:Software Engineering.Agile.WebHome]] | See link. |
8 8  | Assertion | An assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: `assertEquals(expectedResult, actualResult)`. |