Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.21
edited by chrisby
on 2023/11/18 13:19
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To version 18.22
edited by chrisby
on 2023/11/18 13:41
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46 46  | Magic | Code that performs complex tasks while abstracting away the complexity, presenting a simple interface to the user. |
47 47  | Manager | Individuals responsible for planning, organizing, leading, and controlling a software project's resources, schedule, and deliverables to meet stakeholder expectations. |
48 48  | Operating System (OS) | The foundational system software that manages and coordinates all computer resources. Examples are Windows, MacOS and Linux. |
49 +| Overloaded | Some programming languages offer the feature of overloading, which means that two operators with the same name can be distinguished if they have different signatures. For example, these two functions are overloaded: `tripleNumber(n: float)` and `tripleNumber(n: int)`. |
49 49  | Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. |
50 50  | [[Pair Programming|doc:Software Engineering.Agile.Extreme Programming.Pair Programming.WebHome]] / Pairing (up) | See link. |
51 51  | Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. |