Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 18.11
edited by chrisby
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To version 18.12
edited by chrisby
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64 64  | Specification | A detailed description of the requirements under which a user story is considered complete. Much more detailed than the original user story. |
65 65  | Static | Behaviors/properties determined before or at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. |
66 66  | [[Story / User Story|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]] | See link. |
67 +| Story Card | A physical card containing a user story and other relevant information such as effort estimates and business value. See also [[here|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]]. |
68 +| Story Deck | A collection of story cards for capturing the requirements of a project. See also [[here|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]]. |
67 67  | System | Entirety of software components designed to work together effectively in a production environment. |
68 68  | Technical Debt | The implicit cost of additional rework caused by choosing an easy solution now instead of using a better approach that would take longer. Often the result of poor design, testing, and refactoring. |
69 69  | Test Code | Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. |