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18 18  | Dependency | In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via dependency injection. |
19 19  | Dependency Cycle | A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle. |
20 20  | [[Dependency Injection|doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI) | A technique where an object's dependencies are provided from outside, rather than being created within the object itself. |
21 +| Developer | Skilled programmer with advanced technical knowledge in areas such as software design, coding best practices, technical concepts, etc. |
21 21  | Dirty (Code) | Code that is messy, unreadable, or poorly designed. |
22 22  | Distribution | A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux. |
23 23  | Dynamic | Behaviors/properties determined at runtime. Examples: dynamic dependencies can be replaced at runtime; dynamically-typed languages determine an object's type at runtime. |
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37 37  | Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. |
38 38  | Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. |
39 39  | Production Code | Code that comprises the functioning part of an application, as opposed to test code. |
41 +| Programmer | Someone who writes and tests code. The knowledge level of a beginner. |
40 40  | Requirement | Statement of what a software must be capable of doing, often outlining features, constraints, and success criteria. |
41 41  | Resources | Refers to the assets used in the project, including time, money, staff, and effort. |
42 42  | Rollback | The act of returning a system or data to a previous state, often using a snapshot. |
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46 46  | Separation of Concerns | A design principle suggesting that each module or component should have a single responsibility or concern, enhancing clarity and maintainability. |
47 47  | [[Setter Injection|doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]] | A type of dependency injection where a dependency is provided to an object through a setter method. |
48 48  | Snapshot | A saved state of a system or data at a specific point in time. Can be used for rollbacks. |
49 -| Static | Pertains to behaviors or properties determined at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. |
51 +| Static | Behaviors/properties determined before or at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. |
50 50  | System | Entirety of software components designed to work together effectively in a production environment. |
51 51  | Test Code | Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. |
52 52  | Test-Driven Development (TDD) | A development approach where code is written in small increments, with tests defining functionality written at the beginning of each coding iteration. |