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| Dependency | In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via dependency injection. | |
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| Dependency Cycle | A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle. | |
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| [[Dependency Injection|doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI) | A technique where an object's dependencies are provided from outside, rather than being created within the object itself. | |
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+| Developer | Skilled programmer with advanced technical knowledge in areas such as software design, coding best practices, technical concepts, etc. | |
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| Dirty (Code) | Code that is messy, unreadable, or poorly designed. | |
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| Distribution | A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux. | |
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| Dynamic | Behaviors/properties determined at runtime. Examples: dynamic dependencies can be replaced at runtime; dynamically-typed languages determine an object's type at runtime. | |
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| Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. | |
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| Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. | |
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| Production Code | Code that comprises the functioning part of an application, as opposed to test code. | |
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+| Programmer | Someone who writes and tests code. The knowledge level of a beginner. | |
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| Requirement | Statement of what a software must be capable of doing, often outlining features, constraints, and success criteria. | |
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| Resources | Refers to the assets used in the project, including time, money, staff, and effort. | |
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| Rollback | The act of returning a system or data to a previous state, often using a snapshot. | |
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| Separation of Concerns | A design principle suggesting that each module or component should have a single responsibility or concern, enhancing clarity and maintainability. | |
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| [[Setter Injection|doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]] | A type of dependency injection where a dependency is provided to an object through a setter method. | |
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| Snapshot | A saved state of a system or data at a specific point in time. Can be used for rollbacks. | |
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-| Static | Pertains to behaviors or properties determined at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. | |
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+| Static | Behaviors/properties determined before or at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. | |
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| System | Entirety of software components designed to work together effectively in a production environment. | |
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| Test Code | Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. | |
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| Test-Driven Development (TDD) | A development approach where code is written in small increments, with tests defining functionality written at the beginning of each coding iteration. | |