Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

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edited by chrisby
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18 18  | Dependency | In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via dependency injection. |
19 19  | Dependency Cycle | A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle. |
20 20  | [[Dependency Injection|doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI) | A technique where an object's dependencies are provided from outside, rather than being created within the object itself. |
21 -| Developer | Skilled programmer with advanced technical knowledge in areas such as software design, coding best practices, technical concepts, etc. |
22 22  | Dirty (Code) | Code that is messy, unreadable, or poorly designed. |
23 23  | Distribution | A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux. |
24 24  | Dynamic | Behaviors/properties determined at runtime. Examples: dynamic dependencies can be replaced at runtime; dynamically-typed languages determine an object's type at runtime. |
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38 38  | Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. |
39 39  | Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. |
40 40  | Production Code | Code that comprises the functioning part of an application, as opposed to test code. |
41 -| Programmer | Someone who writes and tests code. The knowledge level of a beginner. |
42 42  | Requirement | Statement of what a software must be capable of doing, often outlining features, constraints, and success criteria. |
43 43  | Resources | Refers to the assets used in the project, including time, money, staff, and effort. |
44 44  | Rollback | The act of returning a system or data to a previous state, often using a snapshot. |