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| **Term** | **Explanation** | |
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| Abstraction | 1) The counterpart of 'concreteness', it refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal implementation of those functions undefined. 2) A higher-level, generalized unit of code. Duplication across multiple functions can be resolved by creating an 'abstraction' - a separate function containing the shared code. This adheres to the DRY principle. | |
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+| [[Agile|doc:Software Engineering.Agile.WebHome]] | See link. | |
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| Assertion | An assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: `assertEquals(expectedResult, actualResult)`. | |
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| Awareness | A class A is aware of class B if it contains a reference to class B in its source code. If no such reference exists, class A is unaware of class B. | |
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| Behavior | Counterpart to implementation. It refers to the observable actions performed by a component. For example: A class may have the only observable method `sort(Collection: SomeCollection)`, which says what it does, but no implementation details like what concrete sorting algorithm is used. | |
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| Dependency | In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via dependency injection. | |
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| Dependency Cycle | A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle. | |
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| [[Dependency Injection|doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI) | A technique where an object's dependencies are provided from outside, rather than being created within the object itself. | |
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+| Developer | Skilled programmer with advanced technical knowledge in areas such as software design, coding best practices, technical concepts, etc. | |
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| Dirty (Code) | Code that is messy, unreadable, or poorly designed. | |
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| Distribution | A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux. | |
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| Dynamic | Behaviors/properties determined at runtime. Examples: dynamic dependencies can be replaced at runtime; dynamically-typed languages determine an object's type at runtime. | |
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| Entity | 1) In the OOP context, this means that two separately constructed objects of the same type, even with identical field values, are still distinct entities. 2) In software architecture, refers to classes representing application data models and core business logic. A banking application might have entity classes like Account, Order, Customer, or Employee with methods like `myCustomer.executeOrder(someOrder)`. | |
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| Estimates | Intelligent guesses about the resources needed to complete a task. No binding promises as opposed to commitments. | |
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| [[Field Injection|doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]] | A type of dependency injection where a dependency is injected directly into an object's field via reflection, bypassing encapsulation. | |
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+| Functionality | An operation that a system can perform from the user's point of view. For example, the "login" functionality on a website. | |
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| Graphical User Interface (GUI) | A user interface that allows users to interact with the system through graphical elements like icons, buttons, windows, and menus. | |
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| Isolation/Isolated | The opposite of integration. Isolation is the separation of a unit or component from the rest of the system in order to test, develop or understand it independently and ensure that it works correctly without external interference. For example, in unit testing, a single unit is usually tested independently of other units and is isolated from them. | |
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+| [[Iteration|doc:Software Engineering.Agile.Extreme Programming.Planning Game.WebHome]] | See link. | |
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| Implementation | The counterpart to behavior. It refers to the internal code that achieves a desired behavior of a component. For example, a sorting function might be implemented with a QuickSort algorithm. | |
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| Integration/Integrated | The opposite of isolation. Integration is the process of combining different software units or components to work together as a single, cohesive system. For example, component testing is more integrated than unit testing because it involves multiple units working together. Integration testing tests the interaction between two components. | |
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| [[Inversion of Control|doc:Software Engineering.Architecture.Dependency Injection.Dependency Injection Explained.WebHome]] (IoC) | A design principle that encourages the delegation of application unit wiring to a computer algorithm that facilitates dependency injection, rather than the developer implementing this logic manually. | |
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| Pain | An unpleasant experience caused by unnecessary efforts that could have been mitigated with better design of the original code. | |
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| Physical | Counterpart to logical. Refers to hardware. For example, physically deleting a file means removing it from the disk. | |
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| Production Code | Code that comprises the functioning part of an application, as opposed to test code. | |
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+| Programmer | Someone who writes and tests code. The knowledge level of a beginner. | |
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| Requirement | Statement of what a software must be capable of doing, often outlining features, constraints, and success criteria. | |
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| Resources | Refers to the assets used in the project, including time, money, staff, and effort. | |
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+| Return of Investment (RoI) | Business value derived from implementing a story, minus the associated effort or cost. | |
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| Rollback | The act of returning a system or data to a previous state, often using a snapshot. | |
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| Runtime | The period when the code is being executed. Often used to distinguish from compile time. | |
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| Security | Measures implemented to protect systems from threats, unauthorized access, and vulnerabilities. This includes, but is not limited to, authentication, authorization, and encryption. | |
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| Separation of Concerns | A design principle suggesting that each module or component should have a single responsibility or concern, enhancing clarity and maintainability. | |
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| [[Setter Injection|doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]] | A type of dependency injection where a dependency is provided to an object through a setter method. | |
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| Snapshot | A saved state of a system or data at a specific point in time. Can be used for rollbacks. | |
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+| Software Engineer | Technical expert with in-depth knowledge in many areas, including high-level topics such as software architecture and system design. | |
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| Static | Behaviors/properties determined before or at compile time. Examples: static code analysis tools inspect source code; statically-typed languages determine an object's type at compile time. | |
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| System | Entirety of software components designed to work together effectively in a production environment. | |
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| Test Code | Code that tests the functionality of production code. Does not contribute to the operational aspects of an application. | |