Changes for page Glossary

Last modified by chrisby on 2024/09/19 10:50

From version 12.5
edited by chrisby
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7 7  
8 8  |**Term**|(% style="text-align:justify" %)**Explanation**
9 9  |Abstraction|(% style="text-align:justify" %)(((
10 -1. The counterpart to 'Concretion', refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal operacommand-line interfacestion of these functions undefined.
10 +1. The counterpart to 'Concretion', refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal operation of these functions undefined.
11 11  1. A higher-level, generalized unit of code. Duplication across multiple functions can be resolved by creating an 'abstraction' - a separate function containing the shared code. This adheres to the DRY principle.
12 12  )))
13 13  |Assertion|(% style="text-align:justify" %)Pertains to an assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: 'assertEquals(expectedResult, actualResult)'.
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15 15  |Best Practices|(% style="text-align:justify" %)Widely accepted guidelines designed to enhance programming productivity and code quality. Adherence can prevent many potential issues.
16 16  |Concretion|(% style="text-align:justify" %)The counterpart to 'abstraction', also known as 'implementation'. In OOP, refers to non-abstract classes that implement the methods of interfaces or abstract classes. A concretion provides the 'concrete' code defining the workings of these abstract functions.
17 17  |[[Constructor Injection>>doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]]|(% style="text-align:justify" %)A type of dependency injection in which dependencies are provided to an object through constructor arguments.
18 -|Command-Line Interface (CLI)|"[...] a means of interacting with a computer program by inputting lines of text [...]".^^~[[[src>>https://en.wikipedia.org/wiki/Command-line_interface]]]^^ For example, tools/commands used when working with a (Linux) terminal.
19 19  |Component|(((
20 20  1. In Spring, a generic annotation for a bean that doesn't fit other specific Spring bean annotations: '@Component'.
21 21  1. In software architecture, a module capable of independent operation, often compiled or packaged into an executable such as a .jar or .exe file.
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24 24  |Data Structure|(% style="text-align:justify" %)A class primarily meant to hold data and provide basic operations to access and manipulate that data. May contain only public fields, or private fields with associated getter and setter methods.
25 25  |Dependency|(% style="text-align:justify" %)In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via [[dependency injection>>doc:Software Engineering.Architecture.Dependency Injection.WebHome]].
26 26  |Dependency Cycle|(% style="text-align:justify" %)A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle.
27 -|[[Dependency Injection>>doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI)|(% style="text-align:justify" %)A technique where an object's dependencies are provided from outside, rather than being created within the object itself.
26 +|[[Dependency Injection>>doc:Software Engineering.Dependency Injection.WebHome]] (DI)|(% style="text-align:justify" %)A technique where an object's dependencies are provided from outside, rather than being created within the object itself.
28 28  |Dirty|Code that is messy, unreadable, or poorly designed. Often refers to 'quick-and-dirty' code written under time pressure.
29 29  |Distribution|A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux.
30 30  |Dynamic|(((
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39 39  )))
40 40  |[[Field Injection>>doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]]|(% style="text-align:justify" %)A type of dependency injection where a dependency is injected directly into an object's field via reflection, bypassing encapsulation.
41 41  |Graphical User Interface (GUI)|(% style="text-align:justify" %)A user interface that allows users to interact with the system through graphical elements like icons, buttons, windows, and menus.
42 -|[[Inversion of Control>>doc:Software Engineering.Architecture.Dependency Injection.Dependency Injection Explained.WebHome]] (IoC)|(% style="text-align:justify" %)A design principle that delegates a program's control flow to a separate container or framework that "wires" application components together, facilitating [[dependency injection>>doc:Software Engineering.Architecture.Dependency Injection.WebHome]]. An IoC container, as found in the Spring Framework, is a common tool for implementing this principle.
41 +|[[Inversion of Control>>doc:Software Engineering.Architecture.Dependency Injection.Dependency Injection Explained.WebHome]] (IoC)|(% style="text-align:justify" %)A design principle that delegates a program's control flow to a separate container or framework that "wires" application components together, facilitating [[dependency injection>>doc:Software Engineering.Dependency Injection.WebHome]]. An IoC container, as found in the Spring Framework, is a common tool for implementing this principle.
43 43  |JavaBean|A design convention for data structures. Typically, a class with a public no-argument constructor, private fields, and getter/setter methods for each field. Often followed by DTOs and entities.
44 44  |Module|(% style="text-align:justify" %)A distinct part of a software that encapsulates specific implementation details, such as functions, data structures, classes, interfaces, or even other modules. It exposes a concise API designed to perform specific tasks. These modules are typically crafted for reusability and improved code organization, thereby promoting a modular design.
45 45  |Logic|(% style="text-align:justify" %)Code with non-trivial complexity. For instance, getters and setters have trivial complexity and are usually not considered 'logic'.