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|Data Structure|(% style="text-align:justify" %)A class primarily meant to hold data and provide basic operations to access and manipulate that data. May contain only public fields, or private fields with associated getter and setter methods. |
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|Dependency|(% style="text-align:justify" %)In context of classes, a dependency is an object required by another object to perform its functions. Often, dependencies are provided via [[dependency injection>>doc:Software Engineering.Architecture.Dependency Injection.WebHome]]. |
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|Dependency Cycle|(% style="text-align:justify" %)A situation where two or more classes depend on each other to be instantiated. This situation creates a circular dependency that makes object creation impossible. The dependency graph should be a directed acyclic graph rather than a cycle. |
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-|[[Dependency Injection>>doc:Software Engineering.Architecture.Dependency Injection.WebHome]] (DI)|(% style="text-align:justify" %)A technique where an object's dependencies are provided from outside, rather than being created within the object itself. |
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+|[[Dependency Injection>>doc:Software Engineering.Dependency Injection.WebHome]] (DI)|(% style="text-align:justify" %)A technique where an object's dependencies are provided from outside, rather than being created within the object itself. |
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|Dirty|Code that is messy, unreadable, or poorly designed. Often refers to 'quick-and-dirty' code written under time pressure. |
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|Distribution|A version of an OS packaged with specific software and configurations, designed for specific use cases. Examples: Ubuntu, Fedora, and Arch Linux, all based on Linux. |
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|Dynamic|((( |