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|**Term**|(% style="text-align:justify" %)**Explanation** |
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|Abstraction|(% style="text-align:justify" %)((( |
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1. The counterpart to 'Concretion', refers to interfaces and abstract classes that define behavior (function signatures) but leave the internal operation of these functions undefined. |
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-1. A higher-level, generalized unit of code. Duplication across multiple functions can be resolved by creating an 'abstraction' - a separate function containing the shared code. This adheres to the DRY principle. |
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+1. A higher-level, generalized unit of code. For example, duplication across multiple functions can be resolved by creating an 'abstraction' - a separate function containing the shared code. |
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))) |
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|Architecture|(% style="text-align:justify" %)Refers to the overall structure of a software system. It defines the components of the system, their interactions, and the design rules that govern them. Its purpose is to ensure that the system meets its requirements while promoting maintainability, scalability, and minimizing the cost of development and evolution over time. |
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|Assertion|(% style="text-align:justify" %)Pertains to an assertion function, a crucial part of testing. If the input values don't satisfy a certain condition, the test containing the assertion fails. Example: 'assertEquals(expectedResult, actualResult)'. |