... |
... |
@@ -36,7 +36,7 @@ |
36 |
36 |
(% style="text-align: justify;" %) |
37 |
37 |
2. In software architecture, refers to classes representing application data models. A banking application might have entity classes like Account, Order, Customer, or Employee. |
38 |
38 |
))) |
39 |
|
-|Environment|(% style="text-align:justify" %)Refers to the specific sets of infrastructure on which software applications run, intended for different purposes. For example, a production environment typically runs on secure, off-site servers, is accessible to end users, stores customer data, and so on. In contrast, a development environment is typically localized to a developer's PC, has software development tools installed, and lacks some of the production environment features. |
|
39 |
+|Environment|(% style="text-align:justify" %)Refers to the specific sets of infrastructure on which software applications run, intended for different purposes. For example, a production environment typically runs on secure, off-site servers, is accessible to end users, stores customer data etc. In contrast, a development environment is usually localized to a developer's PC, have software development tools installed, and does not the include some features of the production environment just mentioned. |
40 |
40 |
|[[Field Injection>>doc:Software Engineering.Architecture.Dependency Injection.Types of Dependency Injection.WebHome]]|(% style="text-align:justify" %)A type of dependency injection where a dependency is injected directly into an object's field via reflection, bypassing encapsulation. |
41 |
41 |
|Graphical User Interface (GUI)|(% style="text-align:justify" %)A user interface that allows users to interact with the system through graphical elements like icons, buttons, windows, and menus. |
42 |
42 |
|In-Memory|(% style="text-align:justify" %)In-memory refers to storing and processing data directly in a computer's random access memory (RAM) and is faster than traditional disk storage. However, it lacks data persistence. Examples include in-memory databases or the Linux temporary file system (tmpfs), which are often used in development environments where there is no need to store critical data. |
... |
... |
@@ -48,10 +48,7 @@ |
48 |
48 |
|Operating System (OS)|(% style="text-align:justify" %)The foundational system software that manages and coordinates all computer resources. Examples include Windows, MacOS, and Linux. |
49 |
49 |
|Pain|(% style="text-align:justify" %)An unpleasant experience caused by unnecessary efforts that could be mitigated with better code design. |
50 |
50 |
|Production Code|(% style="text-align:justify" %)Production code forms the software that meets the requirements of the project. It is the code that is deployed in a production environment and used by end users. |
51 |
|
-|Representation|(% style="text-align:justify" %)((( |
52 |
|
-1. Often used when discussing the specific ways in which data or objects are implemented or modeled within a program or displayed in a GUI. |
53 |
|
-1. Less commonly, it refers to a specific implementation of an abstract data type or object. It's the actual, concrete realization of an abstract concept or structure. Can be used interchangeably with the term 'concretion' in this sense. |
54 |
|
-))) |
|
51 |
+|Representation|(% style="text-align:justify" %)Refers to a specific implementation of an abstract data type or an object. It's the actual, concrete realization of an abstract concept or structure. |
55 |
55 |
|Rollback|The act of returning a system or data to a previous state, often using a snapshot. |
56 |
56 |
|Runtime|The period when the code is being executed. |
57 |
57 |
|Self-Containment|(% style="text-align:justify" %)The ability of software to operate independently, without dependence on external services or factors. This characteristic ensures that its results are determined solely by its source code, which promotes stability and consistency. |